In this post I would like to share with you an overview of the Agile Game Development. I was wondering how agile processes would be applicable to game development and I was very happy to find cool stuff over the internet about this subject. In the last part of this post I shared a few linksRead more
Complex animations are often difficult to make if there are no tools to help us. At some point we may want an object to realistically bounce or behave and this is pretty hard to acquire if there are not some algorithms that help us. For instance, if we have a 2D game character and we want to createRead more
In this post I would like to give you an overview of what skeletal animation means and what you need to know in order to properly take advantage of it in your 2D/3D animations. If you are an animator, a game developer, an artist or just a reader this theoretical concepts will be helpful for your future work at someRead more
In this tutorial we will focus on the animating part and you will learn how to bring your rigged character to life with Marionette Studio. Firstly, we will take a look at animation timeline to explain you all the sections in this area. At the top is the Main Toolbar, where the user can manipulateRead more
Before learning how to create your new character with Marionette Studio, you should know about the app sections: Views – create, open, save, export your scenes Tools and actions – pan, select, translate, rotate, scale elements Defining a skeleton for your character (Rigging) – add images, create bones and create links between a bone andRead more
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