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Home Archive by category "Theoretical Concepts and Observables"
onion skinning Marionette Studio animation software

Animate easier using Onion Skinning

By Sorin | Uncategorized | 0 comment | 24 January, 2018 | 4
Onion skinning (known also as 'Ghosting') is a technique used in creating animated cartoons and editing movies to see multiple frames at once. In this way, the animator or editor can make decisions on how to create or change an image based on the previous or next images in the sequence. What is Onion Skinning (Ghosting)? In traditional 2DRead more

How to animate a Walk Cycle

By Sorin | Uncategorized | 0 comment | 21 November, 2017 | 3
 Regardless of whether you are a non-experienced, a beginner or an professional animator, a walk cycle is something that every person needs to know. This type of motion is so natural as we, as humans, unconscious experience it everyday. Also, a wiki page is dedicated to this subject. In this tutorial I will explain in detail what youRead more

3 essential tools to create an animation in 3 minutes

3 Essentials Tools to create a successful animation in 3 minutes

By Raluca | Uncategorized | 6 comments | 4 October, 2017 | 8
Whenever you are part of marketing, media, advertising, entertainment, gaming or any other industry that requires expressing a message, animated content has become essential in grabbing people's attention. Giving you an answer on how to create an animation in 3 minutes is my purpose for this post. Did you know that 90% of information transmittedRead more

2016-animation-trends

Animation Trends in 2016

By Raluca | Uncategorized | 0 comment | 12 October, 2016 | 2

Lately, animation industry evolved significantly in a very short time. This is due to animation movies that have a large audience not only among children but also between adults. Animation techniques became a must for companies that activates in game development industry, architectural rendering, movies industry. Here are some animation trends that are considered in 2016:Read more

23-scrum-project-community-product-owner.PNG

Agile Game Development – A Quick Overview

By Raluca | Uncategorized | 0 comment | 18 August, 2016 | 3

In this post I would like to share with you an overview of the Agile Game Development. I was wondering how agile processes would be applicable to game development and I was very happy to find cool stuff over the internet about this subject. In the last part of this post I shared a few linksRead more

Easing functions in the animation process

Easing functions in the animation process

By Raluca | Uncategorized | 3 comments | 6 July, 2016 | 9

Complex animations are often difficult to make if there are no tools to help us. At some point we may want an object to realistically bounce or behave and this is pretty hard to acquire if there are not some algorithms that help us. For instance, if we have a 2D game character and we want to createRead more

sprite sheet

Skeletal Based Animation

By Raluca | Uncategorized | 8 comments | 30 May, 2016 | 5

In this post I would like to give you an overview of what skeletal animation means and what you need to know in order to properly take advantage of it in your 2D/3D animations. If you are an animator, a game developer, an artist or just a reader this theoretical concepts will be helpful for your future work at someRead more

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