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Home Archive by category "Animation" (Page 3)
skeletal versus sprite sheet animation

Advantages and disadvantages of skeletal versus sprite sheet animations

By Codrina | Uncategorized | 0 comment | 20 October, 2016 | 5

Skeletal versus sprite sheet animations it is a very tender topic for game developers, programmers, animators, etc and in this post we will try to find the advantages and disadvantages for each type of animation. We will start with skeletal animation.   Skeletal animation   Skeletal animation is a technique in computer animation in whichRead more

walk cycle animation

What is a cycle animation?

By Codrina | Uncategorized | 0 comment | 18 October, 2016 | 3

Cycle animation is an important and effective process on making an animation, especially for repeat actions like run, walks, etc. Cycles of repeating action are a great help for the animators because reduce the amount of work and this is a great advantage for the entire animation industry. Cycle animation is used to create aRead more

walking cycle

Top 5 things to a successful walking animation

By Codrina | Uncategorized | 0 comment | 14 October, 2016 | 4

Walking animation is an important concept for the animators because they must create believable walk cycles at high quality for their characters from video games, movies, commercials, etc. Technically speaking, to create the perfect walking animation is a difficult thing because requires a great attention to the movement of legs and of opposite limbs. InRead more

2016-animation-trends

Animation Trends in 2016

By Raluca | Uncategorized | 0 comment | 12 October, 2016 | 2

Lately, animation industry evolved significantly in a very short time. This is due to animation movies that have a large audience not only among children but also between adults. Animation techniques became a must for companies that activates in game development industry, architectural rendering, movies industry. Here are some animation trends that are considered in 2016:Read more

Easing functions in the animation process

Easing functions in the animation process

By Raluca | Uncategorized | 3 comments | 6 July, 2016 | 9

Complex animations are often difficult to make if there are no tools to help us. At some point we may want an object to realistically bounce or behave and this is pretty hard to acquire if there are not some algorithms that help us. For instance, if we have a 2D game character and we want to createRead more

sprite sheet

Skeletal Based Animation

By Raluca | Uncategorized | 8 comments | 30 May, 2016 | 5

In this post I would like to give you an overview of what skeletal animation means and what you need to know in order to properly take advantage of it in your 2D/3D animations. If you are an animator, a game developer, an artist or just a reader this theoretical concepts will be helpful for your future work at someRead more

opacity function for 2d animation

Quick 2D animation demo using image opacity

By Raluca | Uncategorized | 2 comments | 29 January, 2016 | 3
In this tutorial will present you a quick 2D animation demo of how to make a 2D animation using the opacity feature in Marionette Studio animation software. What is image opacity? First of all, I would like to explain you what image opacity is. It mainly refers to image transparency which means that part ofRead more

skeleton view

Animating with Marionette Studio

By Raluca | Uncategorized | 21 comments | 29 January, 2016 | 3

In this tutorial we will focus on the animating part and you will learn how to bring your rigged character to life with Marionette Studio. Firstly, we will take a look at animation timeline to explain you all the sections in this area. At the top is the Main Toolbar, where the user can manipulateRead more

Marionette Studio - animation software sections

Create a 2D game character with Marionette Studio

By Raluca | Uncategorized | 0 comment | 27 January, 2016 | 2

Before learning how to create your new character with Marionette Studio, you should know about the app sections: Views – create, open, save, export your scenes Tools and actions – pan, select, translate, rotate, scale elements Defining a skeleton for your character (Rigging) – add images, create bones and create links between a bone andRead more

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