Animations for 2d games can be more difficult than animations for movies because in video games the characters must interact with each other. In games every action is controlled by the user and the characters must respond to the action of the player. So, animation have to look good from every angle. That’s why theRead more
Learning 2D game animations can be hard and can take substantial amount of effort for someone with no specialized school. In this post we will try to figure out how should we start learning, what are the steps, the software and tools we can use to make spectacular animations. What is animation and 2DRead more
Animations attract very much the audience and that’s why animators have to keep up with the latest trends and to create more sophisticated and more real projects in a short time. For that reason we decided to present you some tips and tricks that can help you to make great animations for 2D games. HereRead more
Skeletal versus sprite sheet animations it is a very tender topic for game developers, programmers, animators, etc and in this post we will try to find the advantages and disadvantages for each type of animation. We will start with skeletal animation. Skeletal animation Skeletal animation is a technique in computer animation in whichRead more
Cycle animation is an important and effective process on making an animation, especially for repeat actions like run, walks, etc. Cycles of repeating action are a great help for the animators because reduce the amount of work and this is a great advantage for the entire animation industry. Cycle animation is used to create aRead more
Walking animation is an important concept for the animators because they must create believable walk cycles at high quality for their characters from video games, movies, commercials, etc. Technically speaking, to create the perfect walking animation is a difficult thing because requires a great attention to the movement of legs and of opposite limbs. InRead more
Complex animations are often difficult to make if there are no tools to help us. At some point we may want an object to realistically bounce or behave and this is pretty hard to acquire if there are not some algorithms that help us. For instance, if we have a 2D game character and we want to createRead more
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