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onion skinning Marionette Studio animation software

Animate easier using Onion Skinning

By Sorin | Uncategorized | 0 comment | 24 January, 2018 | 4

Onion skinning (known also as ‘Ghosting’) is a technique used in creating animated cartoons and editing movies to see multiple frames at once. In this way, the animator or editor can make decisions on how to create or change an image based on the previous or next images in the sequence.

What is Onion Skinning (Ghosting)?

In traditional 2D animation, the individual frames of a movie were drawn on thin onionskin paper over a light source. The animators would put the previous and next images exactly beneath the working drawing, so that they could draw the ‘in between’ frames to give a smooth motion. (source: wikipedia.com).

onion skining images frame by frame
Fig. 1. Onion skin of frame 4 of this image showing previous and next 3 frames (images)
onion skining bones frame by frame
Fig. 2. Onion skin of frame 3 of this image showing previous and next frame (bones only)

Using Onion Skinning

The onion skinning feature can be used to align objects in your animation from frame to frame. Onion skinning also gives you greater control over the action you want to create as the shadow frames lets you see exactly how far everything has moved in-between frames, as well as which elements have no action. Animation ghosting or onion-skinning lets you display a series of snapshots of animated objects at frames or keyframes behind and/or ahead of the current frame. This lets you easily visualize the motion of an object and helps you improve its timing and flow.

Here is a short video on how to use Onion Skinning feature with Marionette Studio.

Enable / Disable Onion Skinning

This feature can be enabled / disabled just by clicking on the onion-skinning-button button in the top bar menu. Once enabled it will allow you to configure the available parameters.

Parameters

onion-skinning-configurations
  • Display the frames for bones or images by selecting the desired view from the drop down.
  • View up to 5 frames before and after the selected frame. Use the inputs for configure the numbers.
  • Check / uncheck the Keyframes option for displaying either keyframes or all frames.
  • Configure how you want to see the shadows (close to current frame or far from the current frame) by using the Offset X
  • Configure how you want to see the shadows (upper or lower from the current frame) by using the Offset Y
  • Behind frames are colored in Red
  • Ahead frames are colored in Green
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Sorin

Sorin

3D and 2D Character Animator, character and graphic designer, story-board, lay-out, inbetweener, clean-up artist for 23 years.

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